
1994 · Renaissance
Intrigue
Players represent rival Renaissance families trading favors, bribes and threats to place their kin into lucrative positions within other households. Gameplay consists entirely of open negotiation and simultaneous bidding: players offer money and promises to win slots in opponents’ buildings, but accepts are nonbinding and can be betrayed at any time. The edition in question adjusts the set of available professions and the value distribution of buildings, affecting strategic priorities during bargaining. Rounds flow quickly and resolve through player agreements and betrayals rather than hidden mechanics or dice.
- Players
- 3–5 best 5
- Playing time
- 45 min
- Age
- 14+
- Complexity
- 1.9 / 5
About the game
- Design
Where to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 35
- Plays logged
- 56
- Players
- 45m 37s
- Average play
- 27
- In collections
- 2
- On wishlists
6.3/10
from 17 Ludoya reviews
Tomol8.0 Purely malicious. If you don´t lose some friends after playing, you'll be lucky!!
No plays logged
Evan6.0 This is a short game, where players negotiate these contracts to hire each other's workers, but then are under no obligation to honor those contracts. Employees can get replaced on following turns as well, so you really are just negotiating for the moment. It's an interesting game, but maybe just not that much fun.
First impressions · 2 plays
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Game facts (players, playing time, age, credits) from BoardGameGeek.










