
2024 · Card Game
Let's Go! To Japan
Players plan and then take a week-long vacation in Japan by building a daily itinerary from illustrated activity cards. Over thirteen rounds, players draft and place activities into days of their schedule, managing limited resources and juggling locations as attractions send them between cities like Tokyo and Kyoto. At the end, players resolve their itinerary in order, activating cards to score points based on how well the trip was arranged. The highest-scoring completed trip wins.
- Players
- 1–4 best 3
- Playing time
- 45–60 min
- Age
- 10+
- Complexity
- 2.3 / 5
About the game
Expansions
See them in LudoyaPhotos from Ludoya tables
All photos in LudoyaWhere to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 480
- Plays logged
- 397
- Players
- 33m 33s
- Average play
- 101
- In collections
- 27
- On wishlists
- 2
- Pre-ordered
7.5/10
from 53 Ludoya reviews
- Base -
Javo6.0 Bonito a rabiar pero sin más. Interesante draft y 0 interacción. Solo merece la pena si la gente rolea al contar los puntos, sino simplemente se basa en sumar puntos y gana quien más tenga. Para fans de japon puede estr bien pero en mi caso no ha compensado
Rules questions
Answered from the rulebook by Ludoya's rules assistant.
Can I place more than three Activity cards under one day (Monday–Saturday)?
No — each day can hold a maximum of 3 cards; Extra Walk cards are the only exception. Once a card is placed you may not discard it, move it to another day, or swap positions within that day (you choose placement when adding the card: tucked under, between, or at the bottom). (p.6)
When is the “Highlight of the Day” scored and does it count icons from later days?
Highlights are scored when you activate that day during final scoring, and they only count icons/tokens activated up to that point in your itinerary — icons from future days do not count. (pp.10, 15)
How do Walk and Extra Walk cards resolve if I left them face‑down in my itinerary?
When scoring reaches a face‑down Walk/Extra Walk you reveal it and choose to play it face‑up (place a Walk token) or leave it face‑down, in which case the upper icons activate (green Mood move, +1 point, and a Walk icon); if left face‑down as the Highlight of the Day it instead scores an extra +2 points. (p.10)
How does the Mood Tracker move, and what happens when it reaches the ends?
Mood icons on scored cards move your Mood Tracker left or right during final scoring (Day Bonuses are the exception and are applied immediately); if the Mood Tracker reaches the rightmost space you advance the Happiness Tracker one space and reset Mood to center, and if it reaches the leftmost space you advance the Stress Tracker one space and reset Mood to center. End‑of‑trip points (or penalties) come from where your Happiness/Stress trackers sit. (pp.11–12)
When do I place Train tokens and do they affect Highlight bonuses?
You place all required Train tokens after round 13 (before the final scoring round), inserting a token between cards where you travel between Tokyo and Kyoto (or above the first card if you end one day in one city and start the next in the other). Starting, Luxury, and Regular Train tokens all count toward Highlight of the Day bonuses that require Train icons, and Luxury/Regular tokens give the listed benefits/penalties. (p.13)
What if an Experience token is moved past the Experience Track’s highest space (12)?
If a token would move past the 12 space, return it to 0, place a “+12” token under it, and continue moving; the +12 marker preserves tracking for Highlight bonuses but the token cannot score more than the maximum (15 points for reaching 12). (p.14)
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.






































