
2015 · Religious
Orléans: Deluxe Edition
Players recruit and deploy a diverse band of followers—farmers, merchants, knights, monks and craftsmen—to expand influence across Orléans and the Loire region during the medieval period. Gameplay centers on bag-building: draw follower tokens to perform actions such as trading between cities, building trading posts and tools, advancing in science, and securing expeditions with knights. Players manage resources, develop technologies, and place workers to optimize multiple paths to victory. This edition swaps many cardboard components for wooden and metal pieces and adds extra tiles and components, including pieces to support an optional fifth player.
- Players
- 2–5 best 4
- Playing time
- 90 min
- Age
- 12+
- Complexity
- 3.1 / 5
About the game
- Design
- Publisher
Expansions
See them in Ludoya
Orléans: Trade & Intrigue2016
Orléans: Invasion2015
Orléans: Neue Ortskarten N°12015
Orléans: Neue Ortskarten N°32015
Orléans: Neue Ortskarten N°22015
Orléans: Neue Ortskarten N°42016
Orléans: The Plague2023
Orléans: Neue Ortskarten N°52017
Orléans: Promo Ortskarten N°12017
Orléans: Promo Ortskarten N°22018
Orléans: Weinberge2015
Orléans: Promo Ortskarten N°32020
Orléans: Prairie2016
Orléans: Christmas Market2015
Orléans: Die Reise nach Tours2015
Orléans: Drawbridge2017
Brettspiel Adventskalender 20152015
Orléans: Gaming Room2019
Orléans: Opera2017
Orléans: L'évêché de Tours2018
Orléans: Neue Ortskarten N°62025
Орлеан: Собор (Orléans: Cathedral)2018
Orlean: Zagroda2017
Orléans: Estátua2018
Meeple BR Jogos Promo Pack #12018Photos from Ludoya tables
All photos in LudoyaOn Ludoya's tables
Full stats in Ludoya- 35
- Plays logged
- 42
- Players
- 2h 3m
- Average play
- 14
- In collections
- 3
- On wishlists
5.5/10
from 8 Ludoya reviews
Evan4.6 At the start of a round, player draw a number of worker discs from their bags. Then they simultaneously plan their actions by laying them into action spaces on their player boards. Going around clockwise, each player removes tokens from one of their full action spots to use the action, then the tokens return to your bag. One of the interesting actions is to construct new action spaces for yourself letting you customize your engine somewhat. There is also an action that places a gear token down on an action space allowing you to further customize what color of worker tokens you want to focus on. Ultimately, this is all in service of walking your meeple around the central map. There are goods tokens along the path to grab which are worth endgame points, and your primary source of points is dropping houses down at intersections, then running up the grey track to increase your score multiplier for the number of houses you have. There are a few other ways to grab points, but this simple goal is really the focus. It's a good design, but after a few plays and a little time, it feels a little simple for it's game weight. Even fully expanded, it's not quite elegant enough to deliver a smooth play experience, not does it offer enough tough decision points to warrant the 90 min ish playtime. I enjoy the core game experience, but it's no longer my go-to bag builder. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ☆ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★★☆☆ Raw enjoyment
Mitchell C7.2 Great components for a GREAT game
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.
























