
2019 · Fantasy
Res Arcana
Rival mages choose distinct character powers and gather five elemental essences—Life, Death, Elan, Calm, and Gold—to fuel their plans. Players convert essences, play artifact cards, and activate component powers to build engines that generate more resources and effects. On each turn players take a single action: place an artifact, claim a monument or Place of Power, discard a card for Gold or other essences, use a component power, or pass and swap a magic item while drawing a card. Rounds continue until all pass, then components reset and play proceeds until a player reaches the victory threshold.
- Players
- 2–4 best 3
- Playing time
- 30–60 min
- Age
- 12+
- Complexity
- 2.7 / 5
About the game
- Design
- Publisher
Expansions
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See them in LudoyaPhotos from Ludoya tables
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Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 1,288
- Plays logged
- 843
- Players
- 52m 57s
- Average play
- 267
- In collections
- 36
- On wishlists
- 1
- Pre-ordered
7.5/10
from 144 Ludoya reviews
Mestremuten6.0 Rating: 3/5 Production value: 3/4 Is the game in my collection/Love to have?: 0/1
First impressions · 1 play
SirKappy6.1 Fun 3/5 · Interaction 2/5 · Appeal 4/5 · Uniqueness 3/5 · Replayability 3/5 · Accessibility 3/5
First impressions · 1 play
ERQuemao9.9 De verdad que el juego es increíble (de lo mejor de mi ludoteca), tienes que cambiar la forma de pensar respecto a otros juegos del mismo corte de juego de cartas y generación de motor. Es puramente una carrera, en la cual cada acción debe ser valorada al milimetro, ya que por solo la falta de un recurso o no pasar en el momento adecuado para ganar un pergamino, has perdido la partida. Mil formas de configurar tu motor, ya sea con un draft previo o al azar, con ello te obliga adecuarse totalmente al conjunto de tus cartas y ceñirte a un plan preciso. La nota es del juego en conjunto de las dos expansiones.
No plays logged
Rules questions
Answered from the rulebook by Ludoya's rules assistant.
During the Collect step, do I have to take all the essences from a component if I take any from it?
You may take essences from any of your components, but if you take any essences off a given component you must take all of them (you may choose which components to take from). (p.5)
Can I use a component’s powers after I’ve turned it sideways?
No — once a component is turned, you may not use its powers until it is straightened, except for some React powers which can be used while turned (unless the power’s cost itself requires turning). (pp.6–7)
Do placement-cost discounts stack, and can a cost become negative?
Yes — discounts that reduce a placement cost are cumulative, and if a cost is reduced below 0 it becomes 0. (p.6)
What exactly happens when I pass — what does the first player to pass get and what can I still do after passing?
The first player to pass takes the First Player token (worth 1 point at victory check), swaps their magic item for a different one (flip the new item to its Passed side), and draws one card; once you pass you can take no more actions that round, you ignore Life loss, but you can still gain essences from rivals’ powers. (pp.8, 5)
If an effect makes rivals lose Life and they don’t have enough Life essences, what happens?
Each rival must lose the indicated Life from their pool; for each Life they lack they must instead, if possible, lose any two other essences (including Gold); players who have passed ignore Life loss. (pp.7, 8)
What’s the difference between discarding an artifact and destroying one in play?
Discarding is from your hand (tuck the discarded card sideways under your deck as your discard pile), whereas destroying removes a card from play and puts it in your discard pile; any essences on a destroyed card are returned to the supply. (pp.6–7)
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Game facts (players, playing time, age, credits) from BoardGameGeek.






















