Good Help

2010

Good Help

After completing an evil doctorate, players return to their hometown to build monsters and unleash them on the town. Assistants collect body parts, purchase supplies, and earn money, while competing assistants can steal what they carry. Each assistant has personal vices that may lure them away, causing them to sell or drop their goods. The first player to have a monster destroy five buildings wins. Alternatively, players can send their monsters against one another, with victory going to the last monster standing.

Giocatori
3–6 ideale in 4
Tempo di gioco
90 min
Età
12+
Complessità
2,3 / 5
da 49,99 €Tira/Gira e MuoviCollezione di SetLancio di dadi

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Dati del gioco (giocatori, durata, età, crediti) da BoardGameGeek.