Risk 2210 A.D. Frontline: Season Two – Tech Commander

2004 · Espansione per il gioco base

Risk 2210 A.D. Frontline: Season Two – Tech Commander

In a future shaped by advanced weaponry, a new Tech Commander joins the struggle for control. This expansion adds a sixth commander for use with Risk 2210 A.D.; like the Diplomat, the Tech Commander attacks with a six-sided die and defends with an eight-sided die. A new command card set introduces advanced weapons and tactics, including Mind Control and Technical Espionage.

Giocatori
2–5 ideale in 5
Tempo di gioco
240 min
Complessità
3 / 5
DadiFantascienzaAsta / OfferteOrdine delle fasi variabileMovimento per Aree

Dati del gioco (giocatori, durata, età, crediti) da BoardGameGeek.