Barcelona: Passeig de Gràcia

2024 · 基本ゲームの拡張

Barcelona: Passeig de Gràcia

Players expand the city’s Passeig de Gràcia with new pedestrian traffic and attractions drawn from the neighborhood’s history. On each turn, players place buildings and amenities along the avenue to shape routes and influence passing pedestrians. Pedestrians walk along the promenade between exits; their experiences generate rewards when they reach their destinations, encouraging placement that creates pleasant, efficient walks. This is an expansion that requires the base game and integrates new tokens and scoring opportunities focused on managing foot traffic and optimizing the avenue’s layout.

プレイ人数
1–4 ベスト4人
プレイ時間
60–90分
対象年齢
14+
複雑さ
3.3 / 5
7.9 Ludoyaで¥3,176から都市建設異なるダイスによる移動タイル配置ゲーム終了時ボーナス

Ludoyaのテーブルでは

Ludoyaで詳しい統計を見る
27
記録されたプレイ
36
プレイヤー
1h 46m
平均プレイ時間
68
コレクション登録
2
ウィッシュリスト登録
1
予約済み

7.9/10

Ludoyaのレビュー13件より

レビューを読んで評価する

ルールに関する質問

Ludoyaのルールアシスタントがルールブックに基づいて回答しています。

Which way do my two Pedestrians move, and when do I check an Amenity?

Your Barcelona Pedestrian moves toward Gràcia on the right side of the street; your Gràcia Pedestrian moves toward Barcelona on the left. Check the adjacent Amenity after each step, using the action requirement indicated by that position’s arrow (page 4).

Do I need to meet the Amenity’s action requirement just once, or more than once?

You must have performed the depicted action at least as many times as the arrow indicates: the first step requires 1 time, the second 2 times, and so on. If you qualify, increase that Pedestrian’s Joy by 1 (page 4).

What happens if my two Pedestrians meet on the Passeig de Gràcia?

When both of your Pedestrians are on the same space along the passage, increase each of their Joy values by 1. They do not get this bonus when they meet in a city—that is, when one is on its starting space (page 4).

What do I get when a Pedestrian reaches its destination, and does it reset right away?

On its fourth movement, it reaches the destination and scores 3–15 VP based on its Joy; at Joy 4 or more, it also places a hexagonal Cobblestone, and at Joy 6 it gains a resource. Then reset it to Joy 1 and its starting city; if it had movement points left, you may keep moving it (page 5).

How do I score when I place a hexagonal Cobblestone?

Place it on an empty side-board space and gain that space’s reward multiplied by the number of times you have fulfilled the condition on an adjacent violet Cobblestone. If it is adjacent to two violet Cobblestones, choose which condition to use; a multiplier of 0 means you gain no reward (page 6).

Do I score the Joy on my Pedestrians at the end of the game?

Yes. Gain VP equal to the Joy values showing on your Pedestrians that are still on the passage, not on their starting spaces (page 6).

このゲームのルールブックを読むLudoyaのルールアシスタントが開きます。

ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。