Challenger 2000: Ultra Modern Wargame Rules for Battle Group Level Games 1970 to 1995

1992 · 現代戦

Challenger 2000: Ultra Modern Wargame Rules for Battle Group Level Games 1970 to 1995

A set of rules for modern warfare from 1970 to 1995, focused on 6mm (1:300) battle-group games at approximately company level. It covers modern weapons and equipment, including explosive reactive armour, modified anti-armour missiles, countermeasures, anti-missile systems, and sensors. The rules use a revised movement sequence, resolve area fire as combined firefights rather than separate attacks, and include a morale system based on sub-units. The system is designed for armoured and mechanised operations across the Central Front, Middle East, Africa, Far East, Latin America, and other theatres.

プレイ人数
2
プレイ時間
240分
対象年齢
12+
複雑さ
4 / 5
ミニチュアウォーゲーム紙と鉛筆ダイスロールシミュレーション

Ludoyaのテーブルでは

Ludoyaで詳しい統計を見る
2
記録されたプレイ
7
プレイヤー

ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。