Electronic Mall Madness

1989 · 子ども向けゲーム

Electronic Mall Madness

Players navigate a three-dimensional shopping mall while an electronic “Voice” directs movement and announces sales. Each turn, the console indicates where to go and which stores have bargains; players race to reach stores and purchase listed items by inserting their credit card token and following the Voice’s prompts. Money is managed via a bank space and credit-card mechanic, and the objective is to collect a set number of purchased items before opponents. The game combines programmed electronic instructions with luck and spatial movement as players plan routes and compete for limited deals.

プレイ人数
2–4 ベスト3人
プレイ時間
60分
対象年齢
9+
複雑さ
1.2 / 5
経済電子ダイス/ルーレットで移動

ゲームについて

デザイン

Ludoyaのテーブルでは

Ludoyaで詳しい統計を見る
6
記録されたプレイ
5
プレイヤー
52m 30s
平均プレイ時間
5
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ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek