Gloomhaven: Forgotten Circles

2019 · ファンタジー

Gloomhaven: Forgotten Circles

原作のストーリー後に展開される、迫り来る大災厄を回避することに焦点を当てたエピローグとして、20本の新シナリオでキャンペーンを続けよう。新たにプレイ可能なクラスとして、独自のアビリティデッキとパーティ内での役割を持つアエスター・ディバイナーが登場する。 新シナリオは複数のシナリオブックのページに分かれており、変化する目的や予想外の展開を生み出す。拡張セットには、3体のボスを含む7種類の新モンスターと、キャラクターがミッション中に入手して使用できる14種類の新アイテムも追加されている。

プレイ人数
1–4 ベスト4人
プレイ時間
60–120分
対象年齢
14+
複雑さ
4.3 / 5
7.4 Ludoyaで¥6,369から戦闘基本ゲームの拡張協力型ゲーム手札管理グリッド移動

Ludoyaのテーブルでは

Ludoyaで詳しい統計を見る
34
記録されたプレイ
14
プレイヤー
2h 42m
平均プレイ時間
104
コレクション登録
5
ウィッシュリスト登録
1
予約済み

7.4/10

Ludoyaのレビュー7件より

  • Jan Solo6.0

    (EXPANSIÓN)

    プレイ履歴なし

  • phoenix40317.5

    I'm a big fan of Gloomhaven and played the whole campaign. But Forgotten Circles has some problems I hope they don't carry over to Frosthaven. Firstly I didn't liked that you are forced to play the diviner in all the scenarios. I didn't enjoy playing her so much and didn't want to play here for 20 scenarios. In my gaming group her special power of shuffling through the enemy modifier Deck was also completely useless because the other two players just killed everything almost immediately (moon and mind thief) so it felt the diviner didn't have much useful abilities. Secondly the setup of new rooms during the gaming session because of the different sections in the book is really annoying. It interrupts the game flow and you have to spend 10 minutes to search for a million different small tiles that have different prints on the front and back side. Or you have to place a dozen numbered tokens (also with different numbers or letters on it) and we always happened not to have all required tokens. It's just fiddly and annoying without adding much to the game.

    9回プレイ済み

  • Sievi6.5

    Оценка 6 + 0,5 за мою любовь к Мрачной Гавани. Просто один новый персонаж, одна новая механика и набор сценариев.

    3回プレイ済み

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ルールに関する質問

Ludoyaのルールアシスタントがルールブックに基づいて回答しています。

Can I use the Aesther Diviner right away, or do I have to unlock her first?

The Aesther Diviner is immediately unlocked for use in any normal Gloomhaven campaign. Add the included City and Road Event cards for unlocking her to their respective decks. (Rulebook, p. 2)

How does Regenerate work, and does it remove Wound?

At the start of each turn, a figure with Regenerate performs Heal 1 on itself, even if it is Stunned. If it has Wound, Regenerate removes the Wound first and then heals; taking any damage removes the Regenerate token. (Rulebook, p. 3)

Do Rifts disappear at the end of the round?

No. Although the effects of a Rift ability usually last only until the end of the round, Rifts created by that ability remain on the map for future Rift abilities. The Diviner can have only five Rifts on the map at once. (Rulebook, p. 3)

Can I Teleport while Immobilized, through walls or enemies, or into an unrevealed room?

Teleport is not a Move ability, so it can be performed while Immobilized and its path is not blocked by enemies, walls, obstacles, or terrain. However, the destination must be a valid occupied hex, and a figure cannot Teleport into an unrevealed room; effects in the destination hex still trigger normally. (Rulebook, p. 3)

Can Flying or Jumping get me through wall overlay tiles?

No. An overlay tile with a white border is a wall, and all hexes it occupies function like map-border walls: they cannot be moved through even with Flying or Jumping, and they block line of sight. Walls are not obstacles. (Rulebook, p. 3)

What happens if a monster cannot find a path to an attack hex?

If no path exists to an unoccupied hex from which the monster could attack with line of sight, it cannot find focus and will not move or attack. When choosing among possible focuses, monsters prioritize the path that triggers the fewest negative hexes, then the shortest path, proximity, and finally initiative order. (Rulebook, p. 5)

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ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。