Here I Stand: 500th Anniversary Edition

2017 · 宗教

Here I Stand: 500th Anniversary Edition

A strategic simulation of Europe during the Protestant Reformation and related global events of the early 16th century. Players take the roles of major powers and pursue military, diplomatic, religious, and naval objectives across a point-to-point map, using a card-driven system to trigger events, campaigns, and negotiations. Each of the six primary powers has distinct abilities and victory paths, and cards represent historical figures, policies, and incidents that shape available actions and diplomatic opportunities. The 500th-anniversary edition updates the card pool, revises several event cards and rules, and adds component enhancements that affect diplomacy, minor powers, piracy, and exploration.

プレイ人数
2–6 ベスト6人
プレイ時間
180–360分
対象年齢
14+
複雑さ
4.6 / 5
8.1 Ludoyaで¥11,975から政治パイク&ショットポイント間移動エリア移動シミュレーション

ゲームについて

デザイン
出版社

Ludoyaのテーブルからの写真

Ludoyaですべての写真を見る
  • テーブル上のHere I Stand: 500th Anniversary Edition(写真:Iggy)
  • テーブル上のHere I Stand: 500th Anniversary Edition(写真:Iggy)

Ludoyaのテーブルでは

Ludoyaで詳しい統計を見る
46
記録されたプレイ
88
プレイヤー
4h 11m
平均プレイ時間
27
コレクション登録
5
ウィッシュリスト登録
1
予約済み

8.1/10

Ludoyaのレビュー13件より

  • Balleflass7.5

    Rulebook is missing a few clarifications or I'm just very bad at searching. Did help a lot by printing an index from BGG. Takes very long to play. Papacy, Protestant and Ottoman felt a bit one-dimensional in our game. The history through the deck is fantastic. We all liked the game even with a few shortcomings. ---Update 2026--- We all agreed that we'd rather play TI4, Europa Universalis.

  • andycted8.5

    A hell of a game manual and a lot of downtime in 6, means that rarely you'll be able to play with full complement of players. However the three player game is quite ok. Shame though. The religious battle has buckets of dice and becomes a bit boring after a while for both parts involved and for other factions watching … Perfect theme, great story telling, fantastic asymmetry and very balanced powers. What the game takes away in terms of complexity, time commitment and randomness, gives back in theme, diplomacy, interaction and scope. But realistically, we won't play it again. (EDIT) We're going to play it again

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ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。