Pacru

2004 · ゲームシステム

Pacru

Players compete on a 9×9 grid subdivided into nine 3×3 borderlands, converting neutral tiles to their color as pieces move across borders. Each player controls a small number of pieces whose movement range within a borderland increases as that player controls more tiles there. Turns consist of moving pieces, performing connection changes to sweep a piece across multiple tiles and flip them to the player’s color, or using paired pieces to capture an opponent’s piece by pincering. Victory occurs either by placing a 42nd tile of one’s color on the board or by eliminating all opposing pieces. Game length and piece count adjust for three- or four-player variants.

プレイ人数
2–4 ベスト2人
プレイ時間
45分
対象年齢
7+
複雑さ
3.3 / 5
6.5 Ludoyaで抽象戦略タイル配置正方形グリッド

ゲームについて

デザイン
Publisher

Ludoyaのテーブルでは

Ludoyaで詳しい統計を見る

6.5/10

Ludoyaのレビュー1件より

  • Tom6.5

    An excellent abstract, heavier than Shacru and Azacru. See my review about all three for more details...

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ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek