ソレニア

2018 · ファンタジー

ソレニア

プレイヤーは、永遠の昼の半球と永遠の夜の半球に分かれた小さな世界で、浮遊島の間を行き来して物資を届けます。 全16ラウンドにわたり、各プレイヤーは5×5のグリッドにカードを1枚プレイします。生産島に置けばカードの数字に等しい資源を獲得でき、都市に置けば特定の資源を必要とする配達タイルを達成できます。カードは中央の飛行船、または自分の別のカードに隣接するように置かなければなりません。0のカードをプレイすると飛行船が移動し、ボードの最後列が取り除かれて得点計算されます。その列は裏返して別の場所に移され、昼と夜の配置が変化します。 配達の達成や資源の管理によって金の星を集め、合計が最も多いプレイヤーが勝者です。

プレイ人数
1–4 ベスト3人
プレイ時間
30–45分
対象年齢
10+
複雑さ
2.2 / 5
4.8 Ludoyaでカードゲーム探索回収と配達ソロ / ソリティアゲーム手札管理

ゲームについて

Publisher

Ludoyaのテーブルからの写真

Ludoyaですべての写真を見る
  • テーブル上のソレニア(写真:Amy)

Ludoyaのテーブルでは

Ludoyaで詳しい統計を見る
125
記録されたプレイ
152
プレイヤー
45m 47s
平均プレイ時間
47
コレクション登録
6
ウィッシュリスト登録

4.8/10

Ludoyaのレビュー23件より

  • Garfield2.0

    What a crap. The cards playing your game. You always can buy something. Totally waste of time. And just because there is a Zepelin included it doesn't make it a good family game. Theme falls flat. 16 turns and in every single turn you do the same boring thing. [c] Theme: ★☆☆☆☆ <!-- size 7]Where? --> Gameplay: ★☆☆☆☆ <!-- size 7]Boring as hell --> Interaction: ★☆☆☆☆ <!-- size 7]No --> Artwork: ★★★☆☆ <!-- size 7]Ok, nothing special --> Luck: ★★★☆☆ <!-- size 7]Drawing cards --> Strategy: ★☆☆☆☆ <!-- size 7]The game plays for you --> Components: ★★★☆☆ <!-- size 7]Ok, nothing special --> Play duration: ★☆☆☆☆ <!-- size 7]Far too long for what it is --> Easy to teach: ★★★☆☆ <!-- size 7]Ok --> Rules quality: <!-- size 7]Not read --> Setup time: ★★★☆☆ <!-- size 7]Not much to setup --> No downtime: ★★★★☆ <!-- size 7]Plays quite fast --> Replay value: ★☆☆☆☆ <!-- size 7]Noooo --> [/c]

  • Evan4.6

    The puzzle of this game is short but reasonably compelling. Each player gets a symmetrical deck of 16 cards. On your turn you place a card into a space next to the central airship mini, or adjacent to a previously placed card of yours. If it's a resource spot you produce tokens equal to the number on the card played (0, 1 or 2). If it's a star spot, you get VP instead and can then spend your accumulated resource to complete a recipe. The trick of things is that there are bonuses printed at the bottom of every card, and those bonuses pay out to owners when the board moves. When a player plays a 0 card, it comes with a mandatory board movement effect. You pay out the effects of all the cards sitting on the back part of the map, move the airship one space forward, then flip the back part of the board over and stick it on the front, simulating new terrain for the ship to pass by. The spaces also alternate from day to night, with the key element being that you fulfill recipes from a different display depending if you are sitting on a day or a night space. The basic game is a little too basic. The advanced game reduces your goods storage by a few spaces, and has you draft reward tiles to replace some of the pre-printed reward spaces on your personal board. It also has you place your completed recipes in a tech tree fashion, where putting one in a 1 slot unlocks a 2 slot ect. This is a welcome addition to the game, and I don't see going back to the regular mode. Overall the game is very pleasant. I could do with some method to track how far the ship has moved, since with symmetrical sets of cards, there's a fixed number of 0s in the game. I'm happy with it, but not blown away by it. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ☆ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★☆☆☆ Raw enjoyment

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ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek