
2018 · 経済
Valparaíso
プレイヤーは19世紀初頭の沿岸交易都市で、影響力のある市民となって街の発展を担います。商人を内陸へ送り込んで輸出品を手に入れ、家やインフラを建設し、船を派遣して海外で功績を上げましょう。 計画は全員同時に行います。あらかじめアクションの順番を決めたら、相手の動きに対応しながら実行していきます。アクションによって市場価格や交易の機会が変化し、計画した順番を変更するとペナルティを受けます。先を見越した計画、交易のタイミング、状況の変化への素早い対応が重要なゲームです。経験豊富なグループ向けに、リアルタイムの緊張感が増す砂時計を使った選択ルールも用意されています。
- プレイ人数
- 2–5 ベスト4人
- プレイ時間
- 45–90分
- 対象年齢
- 12+
- 複雑さ
- 2.8 / 5
ゲームについて
- 出版社
Ludoyaのテーブルからの写真
Ludoyaですべての写真を見る購入先
ショップ価格と中古品を毎日チェックしています。
Ludoyaのテーブルでは
Ludoyaで詳しい統計を見る- 36
- 記録されたプレイ
- 67
- プレイヤー
- 1h 39m
- 平均プレイ時間
- 30
- コレクション登録
- 2
- ウィッシュリスト登録
6.6/10
Ludoyaのレビュー14件より
Aran7.0 Arrakis Games
第一印象 · 2回プレイ
Evan6.0 In this game each player gets a symmetrical set of action cards. At the start of the round everyone simultaneously programs their actions face down into their action slots. You begin with 4, plus one you can pay $5 to use. Then there's one additional one you can unlock through building your first two houses. Players then reveal all their cards and take turns activating the next one in their program. You can pay to change the order as well, which is an interesting tactical wrinkle. Your goal is to generate cubes, and then turn those cubes into points or into action cards that give you improved versions of the actions. One of the main features in the game is interacting with market stalls in the forest. They require you walk meeples over to them, and then you can use their ability a number of times according to how many meeples and houses you have in the space, keeping in mind each has a cap on the maximum number of transactions. Once an ability is used, it goes to a belt of ability tiles, and then the next one slides down. This makes for some fantastic tension as you really need to be mindful of where everyone else is and what market tiles they're interested in using. The tiles are seeded in an order where at first they provide cubes, then they consume cubes for points for sets of similar. Then they consume cubes for points for sets of different. Using these markets gets especially interesting as if another player has pieces in that space, you have to pay them $1 for each piece they have there. In some cases, you also have to pay players to walk past their houses along the paths. The game ends when someone hits 18 points, so this is a fairly low scoring game. Delightfully intense. Tons of player interaction, and a great cocktail of mechanisms I enjoy. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players :Nostar: Multiple plays stay interesting ★ Low or mitigatable luck elements ★★☆☆☆ Raw enjoyment
第一印象 · 2回プレイ
ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。
























