
2026 · 基本ゲームの拡張
Take Time: Mirage
Players cooperate to track and interact with a mysterious creature formed from a moment frozen in time. The game adds new clock components that introduce unique time-manipulation mechanics and a thematic scenario centered on the Sand Bird. Players work together to manipulate and control clocks, coordinate actions, and resolve events before time runs out. An optional module lets players integrate the new clocks with those from the base game to increase variety and replayability.
- プレイ人数
- 2–4 ベスト4人
- プレイ時間
- 30分
- 対象年齢
- 10+
- 複雑さ
- 2 / 5
ゲームについて
- アート
- 出版社
拡張の対象
Ludoyaで見るLudoyaのテーブルでは
Ludoyaで詳しい統計を見る- 10
- コレクション登録
- 3
- ウィッシュリスト登録
- 2
- 予約済み
9.0/10
Ludoyaのレビュー1件より
ルールに関する質問
Ludoyaのルールアシスタントがルールブックに基づいて回答しています。
When can we play the Mirage chapter?
You can play it at any time, including between base-game chapters or after attempting them all. The rulebook recommends finishing the base game’s first chapter before trying Mirage (p. 2).
Where do we place the Sand Bird to start?
Assemble the pawn and base with the 1 icon facing up, then place the Sand Bird near the inner edge of the segment marked with its icon (pp. 2–3).
How does the Sand Bird move?
It moves from segment to segment along the segments’ inner edges, according to the effects triggered by the cards you play. Follow the direction and number of segments shown by the effect (p. 3).
What does it mean for the Sand Bird to cross the Clock Hand?
It crosses the Clock Hand when it passes over it during movement. This is different from merely moving near the hand (p. 3).
When can we use the new Rebirth token?
You can use it after attempting all four clocks in the Mirage chapter. The rulebook suggests trying it with Clock 3 of Chapter 2—Limitation (pp. 2, 4).
ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。
