A Typical Tomb

2002 · 시나리오 / 모험 / 모듈

A Typical Tomb

A short fantasy dungeon adventure designed to be played on its own or inserted into an existing campaign. It provides an extra location for parties to explore when their journey takes an unexpected turn. The adventure focuses on dungeon exploration and includes full-colour floor plans suitable for use with 25–30 mm miniatures or as a visual aid for mapping rooms and passages.

스킬 기반(스킬을 구매하거나 획득)속성/스탯 기반(STR, CON, PER 등)레벨 기반(XP를 획득하여 레벨업)

게임 정보(인원, 플레이 시간, 연령, 제작진) 출처: BoardGameGeek.