문명의 시대

2019 · 고대

문명의 시대

Players guide a compact civilization through six rounds, assigning workers to research technologies, build wonders, trade with others, and develop culture or military strength. Each player controls up to three historical civilizations over a session: starting with one, then choosing when to raise, annex, or switch main civilizations to reset the workforce or gain legacy abilities. Timing and combination of civilizations drive strategic choices. Turns focus on worker placement and resource management as players balance expansion, technological progress, and scoring opportunities in a streamlined, empire-building experience.

인원
1–4 최적 3명
플레이 시간
30–60분
연령
10+
복잡성
2.3 / 5
6.2 Ludoya 기준문명선택되지 않은 자원의 가치 증가기술 트리 / 기술 트랙일꾼 배치

게임 소개

디자인
출판사

Ludoya 테이블에서는

Ludoya에서 전체 통계 보기
59
기록된 플레이
76
플레이어
31m 56s
평균 플레이 시간
23
컬렉션 보유
4
위시리스트 등록

6.2/10

Ludoya 리뷰 13개 기준

  • Sup7.0

    KS Avril 2020

    첫인상 · 1회 플레이

  • Mario López Menés5.5

    Simple, small-sized worker-placement game. Haven't played the KS mini-expansions. PROS - Easy to understand and teach. - Nice introductory game to the worker-placement genre. One (big) step ahead from Mint Works. - The random setup grants different games, and there are tons of content to increase its replayability. - It's a pretty short, fast game. CONS - It's supposed to feel like a civilizations game, but it just doesn't. Not enough development for that. - The differences between games are not that big, mainly because of how short the games are and how limited the development feels. - In the same way, the combos are not flashy and their reach is narrow.

    3회 플레이함

리뷰 읽고 평가하기

룰 질문

Ludoya 룰 도우미가 룰북을 바탕으로 답변했습니다.

Can I use any action card that’s showing, or only certain ones each round?

Only Wonder, Research, and Exploit are always available; the three action cards beneath them are also available that round. Other action cards can’t be assigned workers until they become available (p. 10).

Do my workers come back after I use them?

Workers on white action slots return to you at the end of your turn, as do unassigned workers. Workers on red slots are sacrificed and returned to the supply; for example, Wonder and Exploit require a sacrificed worker (pp. 12, 17).

When I rise a new civilization, do I keep my old abilities and workers?

Your old civilization’s main ability stops working, but its legacy ability remains active. You return all your workers to the supply and take the number shown for the new civilization’s population (pp. 14–15).

What happens if I annex a civilization instead of rising one?

Your main civilization and its main ability stay the same, and you gain the annexed civilization’s legacy ability. You don’t reset your workers, but gain one if you have fewer than four (p. 15).

If I rest, can I still take an action, and how many workers can I have?

Rest means taking no actions and assigning no workers; you immediately gain 2 coins and 1 worker. You can have at most 4 workers at a time (p. 11).

Do I have to assign all my workers to actions?

No. You may leave workers unassigned, and they return to you at the end of your turn (pp. 11–12).

이 게임의 룰북을 읽는 Ludoya 룰 도우미가 열립니다.

점수표와 플레이 도우미

  • Spelset
다음 플레이에서 사용하기

게임 정보(인원, 플레이 시간, 연령, 제작진) 출처: BoardGameGeek.