
2017 · 시나리오 / 모험 / 모듈
Alas Vegas
Players assume the roles of disoriented characters waking in a desert with no memory, navigating a surreal, 1960s heist‑movie–tinged journey that mixes sin, gambling, and attempts at redemption. Gameplay uses a narrative‑creation ruleset called the Fugue system: the Dealer and players collaboratively shape scenes, choose a route toward a single destination, and resolve choices through story-focused mechanics rather than tactical simulation. The book also presents three alternate game-sets using the same system and additional modular material, plus a separate standalone Vegas story designed with its own rules.
- 인원
- 0
- 복잡성
- 2.5 / 5
핵심 규칙 (플레이에 필요한 최소한)묘사 기반(주사위보다 서사가 더 중시됨)카드 (타로 덱)
Ludoya 테이블에서는
Ludoya에서 전체 통계 보기- 1
- 기록된 플레이
- 5
- 플레이어
- 4h
- 평균 플레이 시간
- 1
- 컬렉션 보유
게임 정보(인원, 플레이 시간, 연령, 제작진) 출처: BoardGameGeek.

