Animus

1996 · 핵심 규칙 (플레이에 필요한 최소한)

Animus

A fantasy roleplaying game focused on flexible character creation and minimizing arbitrary restrictions. Characters are built with point pools and defined by Attributes, Race, and Class, with Classes providing access to Skills. The rules are presented as a developing design document with sections dated from 1994 to 1996.

스킬 기반(스킬을 구매하거나 획득)포인트 기반(스킬, 능력 등을 얻기 위해 포인트 할당)속성/스탯 기반(STR, CON, PER 등)

게임 정보(인원, 플레이 시간, 연령, 제작진) 출처: BoardGameGeek.