Beacon

2012 · 핵심 규칙 (플레이에 필요한 최소한)

Beacon

A fast, streamlined fantasy role-playing system built for simple character creation and flexible play. It uses streamlined stats and classes, a skill system shaped by how tasks are described, and a simple phased combat system with critical hit and fumble tables. Magic is powered by hit points and point-based spellcasting, while monsters use compact statistics and class advancement remains straightforward. The setting’s economy uses silver as its standard currency, and druids are presented as hedge-magic users rather than clerics.

레벨 기반(XP를 획득하여 레벨업)클래스 기반(파일럿, 마법사, 과학자 등)종족 기반(플레이어의 종/종족이 게임 플레이에 영향을 미침)

게임 소개

확장 대상

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게임 정보(인원, 플레이 시간, 연령, 제작진) 출처: BoardGameGeek.