
2024 · 스포츠
Captain Tsubasa: The Card Game
A football-themed deck-building card game where two players compete to score more goals over two halves. Players draft a starting team from a shared pool of player cards, then use and acquire cards during play to boost their squad and tactics. Cards represent actions like passes, shots, and defenses; card values and token resolution determine outcomes of confrontations. Special cards — referees, cautions, expulsions — and event cards such as injuries alter play and introduce tactical trade-offs as the match develops.
- 인원
- 2
- 플레이 시간
- 25–40분
- 연령
- 10+
- 복잡성
- 1.7 / 5
구매처
매장 가격과 중고 매물을 매일 확인합니다.
Ludoya 테이블에서는
Ludoya에서 전체 통계 보기- 155
- 기록된 플레이
- 86
- 플레이어
- 45m 18s
- 평균 플레이 시간
- 44
- 컬렉션 보유
- 8
- 위시리스트 등록
- 1
- 예약 구매
7.9/10
Ludoya 리뷰 18개 기준
setropo8.0 Por fin el juego de cartas de fútbol que todos esperábamos. Éste sí.
룰 질문
Ludoya 룰 도우미가 룰북을 바탕으로 답변했습니다.
How many cards do I draw at the start of each round?
Draw from your Draw Deck until you have 4 cards; if the deck has fewer cards, draw what you can, shuffle your Discard Pile to form a new Draw Deck and finish drawing to 4. (p.6)
If I pass during the Attack Phase, can I still play cards later that round?
No — if you choose to pass during the Attack Phase you cannot play any more cards for the remainder of that round. (p.7)
What is the '9 cards' rule — do removed or special cards count toward that limit?
The Attack Phase ends when both players pass or there are 9 cards in the Play Areas combined; cards eliminated during the turn are not counted, so play can continue until there are again 9 cards in the Play Areas. Also, Yellow/Red cards do not count toward the 9-card limit while Fatigue cards do. (p.7; p.12)
How do I resolve a Shoot/Pass/Defence and what role do tokens and dice play?
Add up the relevant Shot/Pass/Defence values, then each coach may spend tokens to increase their total, and finally each coach rolls their die and adds the roll — the higher final total wins (goal/pass/possession outcomes follow accordingly). (p.9)
What do special cards like Yellow/Red, Fatigue and goalkeepers do?
Yellow cards stay in the Play Area and apply penalties until removed (flips to red on a second yellow) and do not count toward the 9-card limit; Fatigue cards have no abilities but do count toward the 9-card limit; goalkeepers get a final die save after a goal is scored with outcomes on rolls 1–6. (p.12)
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게임 정보(인원, 플레이 시간, 연령, 제작진) 출처: BoardGameGeek.












