Day in the Life: Gaming the Downtime

2013 · 소스북(플레이 향상용 규칙/옵션)

Day in the Life: Gaming the Downtime

A rules framework for resolving the non-combat periods between adventures through structured roleplaying activities. Players choose actions such as acquiring resources, crafting, exploring, investigating, negotiating, socializing, resting, or training, then receive tangible rewards and narrative consequences. Results can provide Adventure Cards, Bennies, information, contacts, and new plot hooks, while giving the GM opportunities to use character Hindrances. Designed for Savage Worlds campaigns, the system can also support other roleplaying games.

인원
0
레벨 기반(XP를 획득하여 레벨업)주사위(여러 종류)포인트 기반(스킬, 능력 등을 얻기 위해 포인트 할당)

게임 정보(인원, 플레이 시간, 연령, 제작진) 출처: BoardGameGeek.