Designing and Running Adventures

2016 · 소스북(플레이 향상용 규칙/옵션)

Designing and Running Adventures

A collection of essays on designing and running fantasy role-playing adventures, based on articles from a gaming blog and revised for print. The material focuses on adventure structure, using random tables, encounter design, challenge balance, campaign themes, and practical game-mastering concerns. Examples draw on the Dungeon Crawl Classics system, while the underlying principles can be adapted to other role-playing games. The volume also includes discussion of monsters and the role of adventuring characters in the game world.

인원
0
종족 기반(플레이어의 종/종족이 게임 플레이에 영향을 미침)주사위(여러 종류)레벨 기반(XP를 획득하여 레벨업)

게임 정보(인원, 플레이 시간, 연령, 제작진) 출처: BoardGameGeek.