Duel

2016 · 게임이 아닌 책(하지만 RPG 관련)

Duel

A system-agnostic guide for planning rivalry stories in tabletop roleplaying games. It outlines a three-act structure, covering the events and development needed for the beginning, middle, and end. The guide also explains what to prepare before creating a specific story and how to develop it from the completed blueprint. It can be used with any genre or setting.

인원
0

게임 정보(인원, 플레이 시간, 연령, 제작진) 출처: BoardGameGeek.