
2004 · 소스북(플레이 향상용 규칙/옵션)
Gary Gygax's Insidiae
This guide to role-playing adventure design examines five core elements: backstory, antagonists, motives, locations, and plot. Each chapter builds on the previous one, providing ideas for characters, settings, dangers, and plot devices that can support adventures in any role-playing game. It also discusses game-mastering principles such as maintaining meaningful player choice, creating a sense of danger without certain doom, avoiding overly linear plots, and leaving room for ongoing campaigns.
- 복잡성
- 4 / 5
스킬 기반(스킬을 구매하거나 획득)속성/스탯 기반(STR, CON, PER 등)레벨 기반(XP를 획득하여 레벨업)
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게임 정보(인원, 플레이 시간, 연령, 제작진) 출처: BoardGameGeek.

