Harbour

2015 · 판타지

Harbour

Players move a worker around a small town to visit buildings and perform actions such as collecting Fish, Livestock, Wood, and Stone, trading resources, or taking special building effects. Resources are spent to buy buildings from a visible central market; purchased buildings become new placement spots for that player and are replaced from a shuffled deck, making the available options different each game. A market track adjusts resource values whenever a building is bought: the resources used drop in value while others rise, so timing purchases and managing resource conversions shapes scoring. The game ends after a player acquires a fourth building; the highest total building points wins.

인원
1–4 최적 2명
플레이 시간
30–60분
연령
10+
복잡성
2.1 / 5
5.3 Ludoya 기준유머카드 게임세트 수집가변 플레이어 능력시장

Ludoya 테이블에서는

Ludoya에서 전체 통계 보기
52
기록된 플레이
57
플레이어
40m 50s
평균 플레이 시간
31
컬렉션 보유
1
위시리스트 등록

5.3/10

Ludoya 리뷰 17개 기준

  • SrCornelius6.0

    Local-(144)

    플레이 기록 없음

  • Mario López Menés5.5

    A resource-gathering game with a very interactive market. PROS - The game is very interactive, and while some tricks can get annoying it is not difficult to adapt yourself to the circumstances. CONS - It seems quite limited, and most of the options available are different ways of getting the same things. - Some investments, like trying to get multiple anchor icons, feel kinda useless due to the minimal development in the game and the random composition of the buildings offer. - The game overall feels a bit fiddly, not resulting in a solid experience.

    첫인상 · 1회 플레이

리뷰 읽고 평가하기

게임 정보(인원, 플레이 시간, 연령, 제작진) 출처: BoardGameGeek.