Harbour

2015 · 카드 게임

Harbour

Players move a worker around a small town to visit buildings and perform actions such as collecting Fish, Livestock, Wood, and Stone, trading resources, or taking special building effects. Resources are spent to buy buildings from a visible central market; purchased buildings become new placement spots for that player and are replaced from a shuffled deck, making the available options different each game. A market track adjusts resource values whenever a building is bought: the resources used drop in value while others rise, so timing purchases and managing resource conversions shapes scoring. The game ends after a player acquires a fourth building; the highest total building points wins.

인원
1–4 최적 2명
플레이 시간
30–60분
연령
10+
복잡성
2.1 / 5
3.8 Ludoya 기준도시 건설경제가변 플레이어 능력일꾼 배치가변 세팅

Ludoya 테이블에서는

Ludoya에서 전체 통계 보기
51
기록된 플레이
57
플레이어
40m 50s
평균 플레이 시간
29
컬렉션 보유
1
위시리스트 등록

3.8/10

Ludoya 리뷰 16개 기준

  • SrCornelius6.0

    Local-(144)

  • Evan1.6

    This is a game where on your turn you place a worker who gets you 1 or 2 or maybe 3 resources. The game ends when a player buys their fourth building. When something is bought, the resources used are completely spent, (even if you just needed a few of them, the bar goes down to zero) and then the values of the resources do a swap, so the stuff used becomes worthless and the stuff not used becomes expensive. This made for a dull and frustrating game, as when a player buys a building right ahead of your buy, the stuff you accumulated is no longer able to pay the cost of the building, and you have to spend 2 more turns swapping your stuff all around, so that another player can spend his 2 turns getting more stuff, and does it again to you. The resource thing, maybe I'd be willing to get more of a sense of if the actions were more interesting. When the most exciting thing I can do nets me 3 of a resource, It's just not enough. :star: Art, Iconography and components functional :nostar: Clever or interesting mechanisms :star: Reasonably low downtime between turns with mildly AP players :star: Multiple plays stay interesting :nostar: Low or mitigatable luck elements :nostar::nostar::nostar::nostar::nostar: Raw enjoyment

  • Mario López Menés4.1

    A resource-gathering game with a very interactive market. PROS - The game is very interactive, and while some tricks can get annoying it is not difficult to adapt yourself to the circumstances. CONS - It seems quite limited, and most of the options available are different ways of getting the same things. - Some investments, like trying to get multiple anchor icons, feel kinda useless due to the minimal development in the game and the random composition of the buildings offer. - The game overall feels a bit fiddly, not resulting in a solid experience.

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게임 정보(인원, 플레이 시간, 연령, 제작진) 출처: BoardGameGeek.