How to Pitch,  Playtest & Publish

2008 · 게임이 아닌 책(하지만 RPG 관련)

How to Pitch, Playtest & Publish

A collection of essays on the practical aspects of game design, freelancing, playtesting, and publication. Professional designers discuss pitching ideas, developing play depth, challenging players, running effective playtests, designing adventures and items, maintaining freelance discipline, and working with editors. The essays also examine how playtesting shapes design, how accidental discoveries can improve a project, and how to create designs with lasting impact.

인원
0
복잡성
1 / 5
독서 (정기간행물, 모험책 등)

게임 정보(인원, 플레이 시간, 연령, 제작진) 출처: BoardGameGeek.