How to Write Adventure Modules that Don't Suck (Revised)

2017 · 게임이 아닌 책(하지만 RPG 관련)

How to Write Adventure Modules that Don't Suck (Revised)

This guide presents ideas from experienced role-playing game designers on creating effective encounters and adventure modules. It combines articles on encounter and adventure design with example encounters that illustrate the concepts in practice, providing a reference for new and developing game designers.

인원
0
독서 (정기간행물, 모험책 등)

게임 정보(인원, 플레이 시간, 연령, 제작진) 출처: BoardGameGeek.