레드 라이징

2021 · 카드 게임

레드 라이징

Players act as rival houses in a stratified future society, assembling a hand of followers drawn from different castes. Each turn a player deploys a card from their hand to a location, triggers that card’s deploy ability, and then takes the top card from another location or the deck, gaining its face-up or face-down benefit and adding it to their hand. The game emphasizes hand management and combo building as players build sets and synergies to score points. Players may instead reveal the deck’s top card and place it on a location when they prefer that option. Plays continue until endgame scoring determines which house has best advanced its position.

인원
1–6 최적 3명
플레이 시간
45–60분
연령
14+
복잡성
2.3 / 5
6.7 Ludoya 기준₩44,138부터소설 기반공상과학세트 수집패 관리주사위 굴리기

Ludoya 테이블에서는

Ludoya에서 전체 통계 보기
318
기록된 플레이
383
플레이어
56m 42s
평균 플레이 시간
118
컬렉션 보유
14
위시리스트 등록

6.7/10

Ludoya 리뷰 55개 기준

  • Garfield3.0

    It's like 'Fantastische Reiche' but also with some other components. But I like 'Fantastische Reiche' more. In Red Rising I waited a long time for cards that never came. And I didn't like the mechanism to put cards over other cards ending up 5-15 cards on each lane and you don't see the text on them. And some of the players see all the cards upside down... I hate the dice. The 'eye' and 'ban' icons are so useless. [c] Theme: ★☆☆☆☆ <!-- size 7]Abstract --> Gameplay: ★★☆☆☆ <!-- size 7]Not much to do --> Interaction: ★★☆☆☆ <!-- size 7]Maybe the race on some tracks --> Artwork: ★★★☆☆ <!-- size 7]Ok --> Luck: ★★★★☆ <!-- size 7]What cards are revealed --> Strategy: ★★☆☆☆ <!-- size 7]Fulfill your cards? --> Components: ★★★☆☆ <!-- size 7]Good --> Play duration: ★★★★☆ <!-- size 7]Good --> Easy to teach: ★★★★☆ <!-- size 7]Quite easy (15min) --> Rules quality: <!-- size 7]not read --> Setup time: ★★★★☆ <!-- size 7]Fast --> No downtime: ★★★★☆ <!-- size 7]Very little --> Replay value: ★★★☆☆ <!-- size 7]Random cards --> [/c]

    플레이 기록 없음

  • Thijs van den Hoven8.0

    solid game if you can live with (or love) the randomness, great automa and cards.

    첫인상 · 2회 플레이

  • Roggie6.0

    game is a bit meaner than I anticipated, and stealing cards to remove from game can really mess up the other players hand.

    플레이 기록 없음

리뷰 읽고 평가하기

룰 질문

Ludoya 룰 도우미가 룰북을 바탕으로 답변했습니다.

Do I have to deploy a card when I take the Lead action?

Yes — Lead requires you to select a card from your hand and deploy it face up on a location; only if you have zero cards in hand do you skip the deploy portion (page 3).

If a deploy ability tells me to “end your turn,” do I still get the location/deck bonus?

No — if a deploy ability instructs you to end your turn, you may not proceed to gain the top card of a location or the deck or the corresponding bonus (page 3).

When I gain the Sovereign token, when does my house tile ability trigger and is it optional?

You first gain (or keep) the Sovereign token and then immediately trigger your house tile ability; those house abilities must be resolved if possible (page 5).

What's the difference between Lead and Scout?

Lead: deploy a card from your hand, then either gain the top card of a different location and that location's bonus or draw the top card of the deck and roll the Rising die for its bonus; Scout: reveal the top card of the deck and place (not deploy) it on a location, and gain that location's bonus — players normally Scout only if satisfied with their hand (page 3).

How is end-of-game scoring handled for Influence, Helium, Fleet, and ties?

Influence: the player(s) with the most Influence score 4 points per Influence, second-most score 2 each, others 1 each; Helium is worth 3 points each, Sovereign is 10 points, Fleet scores by position, and you lose 10 points for each card beyond the 7th; if there's a tie for first the tied player with the Sovereign wins, otherwise the victory is shared (pages 7 and 6).

이 게임의 룰북을 읽는 Ludoya 룰 도우미가 열립니다.

게임 정보(인원, 플레이 시간, 연령, 제작진) 출처: BoardGameGeek.