Rules of the Swift

2010 · 시나리오 / 모험 / 모듈

Rules of the Swift

In the conclusion of the Devil We Know campaign arc, characters investigate the mass abduction of Swift Prison’s residents in Cassomir. Working with an Aspis agent, they explore the empty prison and tunnels beneath the city to uncover a connection to an earlier kidnapping and confront the source of the trouble in a hidden grotto. Designed for Pathfinder Society play, the scenario supports 1st- to 7th-level characters.

속성/스탯 기반(STR, CON, PER 등)레벨 기반(XP를 획득하여 레벨업)클래스 기반(파일럿, 마법사, 과학자 등)

게임 정보(인원, 플레이 시간, 연령, 제작진) 출처: BoardGameGeek.