Tabletop Analog Game Design

2011 · 게임이 아닌 책(하지만 RPG 관련)

Tabletop Analog Game Design

This collection examines tabletop games as a medium for play, design, history, and cultural study. Essays by tabletop and digital game designers, academics, and other contributors discuss design processes, influential games, tabletop culture, and the relationship between analog and digital systems. The book considers how explicit rules, components, gameplay loops, challenges, and feedback shape player experience. It presents varied perspectives rather than a definitive history or design manual, offering context for studying, playing, and creating tabletop games.

독서 (정기간행물, 모험책 등)

게임 정보(인원, 플레이 시간, 연령, 제작진) 출처: BoardGameGeek.