Thieves' Guild VII

1982 · 캠페인 설정(게임 세계)

Thieves' Guild VII

This volume presents two fantasy theft scenarios. In one, players infiltrate the smithy of the dwarf Vultar to identify and steal one of two magnificent swords, Windchime or Justiciar, while avoiding discovery. In the other, they track a traveling caravan and determine which traveler possesses the arcane Claw of Frithnath, completing the mission within ten days and keeping the theft unnoticed. The volume also expands rules for bows and lockpicking, and introduces inborn abilities that distinguish individual characters.

복잡성
2 / 5
시나리오 / 모험 / 모듈스킬 기반(스킬을 구매하거나 획득)레벨 기반(XP를 획득하여 레벨업)주사위(주로 d20)

게임 정보(인원, 플레이 시간, 연령, 제작진) 출처: BoardGameGeek.