Three-Pillar Experience

2017 · 소스북(플레이 향상용 규칙/옵션)

Three-Pillar Experience

An alternative experience system for fifth edition fantasy roleplaying that recognizes the three pillars of play: exploration, social interaction, and combat. It simplifies experience tracking by combining rewards for these activities with elements of milestone-based advancement, giving each part of an adventure a role in character progression.

스킬 기반(스킬을 구매하거나 획득)포인트 기반(스킬, 능력 등을 얻기 위해 포인트 할당)속성/스탯 기반(STR, CON, PER 등)

게임 정보(인원, 플레이 시간, 연령, 제작진) 출처: BoardGameGeek.