Vade Mecum: the CthulhuTech Companion

2008 · 소스북(플레이 향상용 규칙/옵션)

Vade Mecum: the CthulhuTech Companion

Set during the Aeon War in 2085, this supplement expands a world threatened by alien armies, hidden cults, arcane crimes, and corruption within the New Earth Government. It introduces the xenomixed offspring of Humans and Nazzadi, the otherworldly Whites, and organizations including the Federal Security Bureau and Office of Internal Security. The book adds five professions, psychic powers, magical rituals, dream-based magic, optional Framewerk rules, new machines and aquatic mecha, Tagers, horrors, and story starters. It also includes short fiction and options for playing unusual characters such as para-psychics, Zoners, and ghouls. Requires the core storytelling game and is intended for mature audiences.

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스킬 기반(스킬을 구매하거나 획득)특성/측면 기반(성격이 게임 플레이에 영향을 줌)속성/스탯 기반(STR, CON, PER 등)

게임 정보(인원, 플레이 시간, 연령, 제작진) 출처: BoardGameGeek.