7 Wonders Duel: Agora

2020 · Politiek

7 Wonders Duel: Agora

Adds a Senate board with six chambers that grant ongoing benefits when a player controls them. Players draft and play senator cards to place influence cubes, compete to claim chambers, and use conspiracy cards and decrees to shift control. Gaining a majority of Senate chambers causes an immediate political victory; otherwise the game continues with the usual scoring and conflict mechanics. Includes new senators, conspirators, decrees and other tokens that integrate with the base duel gameplay to create a focused area-control and card-play layer centered on legislative power.

Spelers
2
Speeltijd
30 min
Leeftijd
10+
Complexiteit
2,9 / 5
8,1 op Ludoyavanaf € 13,50KaartspelUitbreiding voor basisspelOpen selectieTegenstanders dwarszittenModulair bord

Aan de tafels van Ludoya

Alle statistieken in Ludoya
75
Vastgelegde speelsessies
56
Spelers
24m 25s
Gemiddeld potje
258
In collecties
14
Op verlanglijsten

8,1/10

uit 54 Ludoya-recensies

  • Oscaarz10,0

    This is the best expansion for 7 wonders duel. With the white and black cards, this game shall give you a lot of options to have the upper hands

    Geen speelsessies geregistreerd

  • Elfrikijugon7,5

    En español

    Geen speelsessies geregistreerd

Lees de recensies en beoordeel het

Regelvragen

Beantwoord vanuit het spelregelboek door de regelassistent van Ludoya.

How much does it cost to recruit a Senator?

Pay Coins equal to the number of Senator cards you already have in your City, so your first costs 0, your second 1, and your third 2. (p. 9)

What do I do when I recruit a Politician, and where can I place Influence?

You get 1 Senate action with 0–1 Blue cards, 2 with 2–3, or 3 with 4 or more; each action can place or move Influence. Placement must be in the section shown on the Politician, while moving sends one of your cubes to an adjacent Chamber. (pp. 9–10)

When I recruit a Conspirator, do I place a cube and draw Conspiracies?

No. Choose one action: place 1 Influence cube in any Chamber, or draw 2 Conspiracy cards and keep 1 face down. (p. 11)

When can I trigger a Conspiracy, and does it use up my turn?

You may trigger one prepared Conspiracy at the beginning of your turn; it happens in addition to your normal turn. You can trigger only one per turn. (p. 11)

Does a tie in a Senate Chamber count as control?

No. You need strictly more Influence cubes than your opponent to control a Chamber; a tie means neither player controls it or gets its Decree effect. Controlled Chambers score 1–3 victory points at game end, depending on the Chamber. (p. 12)

Can I win immediately by controlling all the Senate Chambers?

Yes. If you control all 6 Chambers, you immediately win by Political Supremacy. (p. 12)

Opent de regelassistent van Ludoya, die het spelregelboek van dit spel leest.

Speldata (spelers, speeltijd, leeftijd, makers) van BoardGameGeek.