Ascension at Firepeak

2001 · Kaartspel

Ascension at Firepeak

Rival wizards compete to claim the vacant throne of the Archmage by completing the Mighty Rite of Authority. Players build a legal Pattern of ten creatures beneath their Wizard, arranging creatures from six clans according to adjacency, leadership, and power rules. Each turn provides two actions, such as recruiting creatures, capturing opponents’ minions, rearranging a Pattern, raiding dungeons, brainwashing prisoners, or casting spells. Creatures in a personal Dungeon fuel spells and can be sacrificed to research new ones, creating a balance between strengthening a Pattern and using resources for magic. The game ends when a player completes the required Pattern or the Recruitment deck runs out; the player with the most powerful Pattern wins in the latter case.

Spelers
2–5 best met 5
Speeltijd
45 min
Leeftijd
10+
Complexiteit
1,3 / 5
5,9 op LudoyaFantasieGevechtHandbeheerSetverzamelingModulair bord

Over het spel

Illustraties

Aan de tafels van Ludoya

Alle statistieken in Ludoya
1
In collecties

5,9/10

uit 1 Ludoya-recensie

  • SpinDisc5,9

    Actually more well balanced that I thought at first and with more strategy than meets the eye. Oh, and very nice illustrations too.

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