Castle Panic: The Wizard's Tower

2011 · Gevecht

Castle Panic: The Wizard's Tower

Adds a Wizard’s Tower and new magical mechanics to the base cooperative castle-defense game. Players share access to powerful spells while the Tower remains standing, using fire, buffs, and other magical effects to repel waves of monsters. Introduces new enemy types (flying foes, Imps) and six Mega-Boss Monsters with special abilities that change standard tactics. Walls and towers can be damaged by both monsters and fire, forcing players to balance offensive spells with structural defense. Requires the base game to play and supports 1–6 players, increasing difficulty and variety for ongoing campaign-style play.

Spelers
1–6 best met 3
Speeltijd
90 min
Leeftijd
12+
Complexiteit
2,1 / 5
5,3 op Ludoyavanaf € 20,06MiddeleeuwsMythologieCampagne / op gevechtskaarten gebaseerdDobbelstenen gooienCoöperatief spel

Aan de tafels van Ludoya

Alle statistieken in Ludoya
10
Vastgelegde speelsessies
6
Spelers
2h
Gemiddeld potje
26
In collecties
1
Voorbesteld

5,3/10

uit 4 Ludoya-recensies

  • Ivan Madd3,5

    This definitely adds more replayability with all of the possible monsters and spells that can come out now. However, the game still feels pretty light.

  • Tom4,6

    Makes the base game a lot more interesting but also quite a bit harder. At least one player should be comfortable with heavier games before adding this expansion.

  • Robert Bowlds7,2

    Great improvement to the game. It went from fairly easy to "wow, we're lucky as hell to have lived!"

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