Coney Island

2011 · Economisch

Coney Island

Players develop an amusement park by placing building sites, hiring showmen, and constructing grand attractions. Each player manages income in money, building materials, and victory points, gradually uncovering spaces on their family board to improve these resources. Main actions include placing sites, adding showmen to shared building areas, and completing attractions that use several showmen. Players can also spend money to acquire characters with special abilities, while newspaper tiles provide points and additional actions. The game ends after a player reaches 60 victory points and all players have taken the same number of turns; newspaper tiles score points, while remaining showmen reduce the final score.

Spelers
2–4 best met 4
Speeltijd
60 min
Leeftijd
10+
Complexiteit
2,5 / 5
7,9 op LudoyaTegelplaatsingOmheining

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30m
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3
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7,9/10

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