
2020 · Kaartspel
Cross Clues
Players cooperate to fill a shared grid of intersecting code words by giving single-word clues that represent the crossing of two different entries. Each round teams discuss and submit one-word clues, trying to match both intersecting answers under a time limit and avoid misleads that block the grid. Play continues across multiple puzzles with different word combinations, requiring lateral thinking and communication to complete as much of the grid as possible.
- Spelers
- 2–6 best met 4
- Speeltijd
- 5–10 min
- Leeftijd
- 7+
- Complexiteit
- 1,1 / 5
Over het spel
- Ontwerp
- Illustraties
Uitbreidingen
Bekijk ze in Ludoya
Cross Clues: Tantrum House Promo Pack2022
Pistas Cruzadas: Pistas Enamoradas2025
Entre Linhas: Expansões "Mais Palavras" 32021
Entre Linhas: Expansões "Mais Palavras" 42021
Entre Linhas: Expansões "Mais Palavras" 12021
Entre Linhas: Expansões "Mais Palavras" 22021
Cross Clues: Steamy Deck & Winners TokensSpeelt samen met
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Winkelprijzen en tweedehands exemplaren, elke dag gecontroleerd.
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- GameplayVoorraad controleren 15.95 €
- ReflexshopVoorraad controleren 5990 Ft
- Miniature MarketOp voorraad 19.99 $
- Travelling ManNiet op voorraad 10.99 £
- Va de jocsNiet op voorraad 13.5 €
- ZacatrusOp voorraad 14.4 €
Aan de tafels van Ludoya
Alle statistieken in Ludoya- 1.306
- Vastgelegde speelsessies
- 776
- Spelers
- 14m 51s
- Gemiddeld potje
- 182
- In collecties
- 11
- Op verlanglijsten
6,3/10
uit 83 Ludoya-recensies
Jan Solo8,0 Buenísimo juego de palabras. Cooperativo divertido y portable. Filler recomendado. Impro-Reseña⇒ https://youtu.be/dgzOlbxTpF0
Garfield1,0 I really hate this kind of games. This is just a codenames clone. And it just doesn't work in german. Why? Because in german you can combine multiple words to a legally long one. It's just boring. But even if you couldn't build that long words I would find it just boring. [c] Theme: :star::nostar::nostar::nostar::nostar: <!-- size 7]No --> Gameplay: :star::nostar::nostar::nostar::nostar: <!-- size 7]Guess a word, invent a word --> Interaction: :star::star::nostar::nostar::nostar: <!-- size 7]Talking --> Artwork: :star::star::nostar::nostar::nostar: <!-- size 7]Boring --> Luck: :star::star::star::nostar::nostar: <!-- size 7]Guessing --> Strategy: :star::nostar::nostar::nostar::nostar: <!-- size 7]No --> Components: :star::star::nostar::nostar::nostar: <!-- size 7]Nothing special --> Play duration: :star::star::star::star::star: <!-- size 7]At least it's over very fast --> Easy to teach: :star::star::star::star::star: <!-- size 7]Very easy --> Rules quality: <!-- size 7]not read --> Setup time: :star::star::star::star::star: <!-- size 7]Very fast --> No downtime: :star::star::star::star::star: <!-- size 7]Almost no downtime --> Replay value: :star::star::nostar::nostar::nostar: <!-- size 7]Different words --> [/c]
Mohasz7,5 Codenames streamlined and turned into a co-op. It's quicker, easier (most of the time) and more flexible when it comes to player count. It is fun, although I'm not sure I like it more than Codenames as it almost doesn't feel like a game because of its free-form nature. I think it might lack some of the excitement these type of games usually have. [Tried it with Codenames cards.] Bought it, but I'm honestly not sure it's worth keeping next to Codenames, it's just a not very exciting excercise.
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