Dwergar

2020 · Industrie / productie

Dwergar

Players lead rival dwarf guilds working in a vast underground mine, harvesting stone, iron, gold, gems and a short-lived heat resource. On each turn players place workers into a shared system of slots and use a novel mining mechanism to gather resources, then spend those resources to fulfill architect orders represented by cards. Cards and completed actions score victory points over a fixed ten-round game; the highest-scoring guild wins. The rules are straightforward but the resource management and worker-placement choices create tactical depth and variable replay through event cards and multiple architect decks.

Spelers
2–4 best met 3
Speeltijd
60–120 min
Leeftijd
12+
Complexiteit
3,1 / 5
7,5 op LudoyaFantasieEconomischEindspelbonussenEvenementenActiepunten

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7
Vastgelegde speelsessies
12
Spelers
1h 53m
Gemiddeld potje
5
In collecties
1
Op verlanglijsten

7,5/10

uit 4 Ludoya-recensies

  • Garfield8,0

    2 Very nice idea! Theme is strong. At the end it's a ressource collecting to buy VP cards game. But with very nice mechanics. I really enjoyed it. Unfortunately a little bit multiplayer solitaire. But seriously, who playtested this? No one thought "oh the stone icons looks pretty similar to the silver ones"? And unfortunately the playerboards are very thin. [c] Theme: ★★★★★ <!-- size 7]Moving up minerals, using ovens etc. --> Gameplay: ★★★★☆ <!-- size 7]Very good amount of choices --> Interaction: ★★☆☆☆ <!-- size 7]Not much --> Artwork: ★★★★☆ <!-- size 7]Very nice --> Luck: ★☆☆☆☆ <!-- size 7]Not much --> Strategy: ★★★☆☆ <!-- size 7]Gather resources, buy VP cards --> Components: ★★★★☆ <!-- size 7]Very nice except the player boards --> Play duration: ★★★★☆ <!-- size 7]Ok --> Easy to teach: ★★★☆☆ <!-- size 7]Ok --> Rules quality: <!-- size 7]not read --> Setup time: ★★★☆☆ <!-- size 7]Ok --> No downtime: ★★★☆☆ <!-- size 7]Ok --> Replay value: ★★☆☆☆ <!-- size 7]I think there are modules? --> [/c]

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