Firenze

2010 · Economisch

Firenze

Players act as master builders in medieval Florence, accepting commissions from wealthy families and the church to construct square-based tower homes as status symbols. Gameplay uses colored bricks as currency and a shared card display: on a turn a player takes a card to gain its bricks, pays a brick for each skipped card, and may exchange three bricks for a displayed one before working on their building sites. Multiple towers can be underway, but adding bricks costs more per brick and any tower not built on during a turn is torn down as abandoned construction. Players score by completing commissions and placing seals; when a player places their final seal the others get one last turn before final scoring.

Spelers
2–4 best met 3
Speeltijd
60 min
Leeftijd
12+
Complexiteit
2,5 / 5
6,3 op Ludoyavanaf € 44,90RenaissanceVeiling: HollandseWaarde van niet-gekozen hulpbronnen verhogenSetverzameling

Waar te koop

Winkelprijzen en tweedehands exemplaren, elke dag gecontroleerd.

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Laagste prijs, afgelopen 12 maanden€ 39,99 – € 44,90

Aan de tafels van Ludoya

Alle statistieken in Ludoya
122
Vastgelegde speelsessies
132
Spelers
1h 16m
Gemiddeld potje
26
In collecties
4
Op verlanglijsten

6,3/10

uit 14 Ludoya-recensies

  • Evan5,9

    The general idea here is that there is a conveyor belt of powerful cards, each has four random colorful tower pieces placed on it. On your turn, you select a card from the row that you want, paying a tower piece to each card along the belt as you travel from oldest to newest card. Then you take the card, and collect all the pieces on the card. After resolving the card, you can build stacks of tower pieces, and then chose to complete one of the towers, which is how you actually score. Players compete to be the first to score each height requirement for each of the different colors. Then there are bonus points for having the most levels on each color of tower. The real beauty of the game is that many cards actually have negative effects for the player who takes them, but as players skip over them they become more and more lucrative. :star: Art, Iconography and components functional :star: Clever or interesting mechanisms :star: Reasonably low downtime between turns with mildly AP players :nostar: Multiple plays stay interesting :star: Low or mitigatable luck elements :star::star::star::nostar::nostar: Raw enjoyment

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