
2019 · Fantasie
Gloomhaven: Forgotten Circles
Continue the campaign with twenty new scenarios set after the original storyline, presented as an epilogue focused on averting an approaching calamity. Play introduces one new playable class, the Aesther Diviner, with its own ability deck and role within parties. New scenarios are split across multiple scenario-book pages to create shifting objectives and surprises. The expansion adds seven new monster types, including three bosses, plus fourteen new items for characters to acquire and use during missions.
- Spelers
- 1–4 best met 4
- Speeltijd
- 60–120 min
- Leeftijd
- 14+
- Complexiteit
- 4,3 / 5
Over het spel
- Illustraties
- Uitgever
Uitbreiding voor
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Aan de tafels van Ludoya
Alle statistieken in Ludoya- 34
- Vastgelegde speelsessies
- 14
- Spelers
- 2h 42m
- Gemiddeld potje
- 104
- In collecties
- 5
- Op verlanglijsten
- 1
- Voorbesteld
7,4/10
uit 7 Ludoya-recensies
Jan Solo6,0 (EXPANSIÓN)
Geen speelsessies geregistreerd
phoenix40317,5 I'm a big fan of Gloomhaven and played the whole campaign. But Forgotten Circles has some problems I hope they don't carry over to Frosthaven. Firstly I didn't liked that you are forced to play the diviner in all the scenarios. I didn't enjoy playing her so much and didn't want to play here for 20 scenarios. In my gaming group her special power of shuffling through the enemy modifier Deck was also completely useless because the other two players just killed everything almost immediately (moon and mind thief) so it felt the diviner didn't have much useful abilities. Secondly the setup of new rooms during the gaming session because of the different sections in the book is really annoying. It interrupts the game flow and you have to spend 10 minutes to search for a million different small tiles that have different prints on the front and back side. Or you have to place a dozen numbered tokens (also with different numbers or letters on it) and we always happened not to have all required tokens. It's just fiddly and annoying without adding much to the game.
9 keer gespeeld
Sievi6,5 Оценка 6 + 0,5 за мою любовь к Мрачной Гавани. Просто один новый персонаж, одна новая механика и набор сценариев.
3 keer gespeeld
Regelvragen
Beantwoord vanuit het spelregelboek door de regelassistent van Ludoya.
Can I use the Aesther Diviner right away, or do I have to unlock her first?
The Aesther Diviner is immediately unlocked for use in any normal Gloomhaven campaign. Add the included City and Road Event cards for unlocking her to their respective decks. (Rulebook, p. 2)
How does Regenerate work, and does it remove Wound?
At the start of each turn, a figure with Regenerate performs Heal 1 on itself, even if it is Stunned. If it has Wound, Regenerate removes the Wound first and then heals; taking any damage removes the Regenerate token. (Rulebook, p. 3)
Do Rifts disappear at the end of the round?
No. Although the effects of a Rift ability usually last only until the end of the round, Rifts created by that ability remain on the map for future Rift abilities. The Diviner can have only five Rifts on the map at once. (Rulebook, p. 3)
Can I Teleport while Immobilized, through walls or enemies, or into an unrevealed room?
Teleport is not a Move ability, so it can be performed while Immobilized and its path is not blocked by enemies, walls, obstacles, or terrain. However, the destination must be a valid occupied hex, and a figure cannot Teleport into an unrevealed room; effects in the destination hex still trigger normally. (Rulebook, p. 3)
Can Flying or Jumping get me through wall overlay tiles?
No. An overlay tile with a white border is a wall, and all hexes it occupies function like map-border walls: they cannot be moved through even with Flying or Jumping, and they block line of sight. Walls are not obstacles. (Rulebook, p. 3)
What happens if a monster cannot find a path to an attack hex?
If no path exists to an unoccupied hex from which the monster could attack with line of sight, it cannot find focus and will not move or attack. When choosing among possible focuses, monsters prioritize the path that triggers the fewest negative hexes, then the shortest path, proximity, and finally initiative order. (Rulebook, p. 5)
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