High Frontier 4 All: Module 3 – Conflict

2021 · Politiek

High Frontier 4 All: Module 3 – Conflict

As factions expand across the solar system and become less dependent on Earth and its resources, loyalty shifts and conflict can erupt.

Spelers
2–6 best met 3
Speeltijd
30–240 min
Leeftijd
14+
Complexiteit
4,5 / 5
5 op Ludoyavanaf € 23,67GevechtUitbreiding voor basisspel

Aan de tafels van Ludoya

Alle statistieken in Ludoya
34
In collecties
1
Op verlanglijsten
1
Voorbesteld

5,0/10

uit 1 Ludoya-recensie

Lees de recensies en beoordeel het

Regelvragen

Beantwoord vanuit het spelregelboek door de regelassistent van Ludoya.

When exactly can the War of Independence break out?

It can break out when a Factory is built during industrialization and the Exploitation Track adjustment triggers a roll: roll 1d6, add the number of Seniority Disks in the assembly, and War starts if the result is greater than that category’s unmodified stock value. Completing a casus belli Future can also start the first War (p. 12).

Who counts as my enemy during the War—and do I have to fight?

Your bloc determines your allies and enemies: Loyalists are allies with Loyalists and enemies with Independents, and vice versa; your Crew is always your ally. Combat is mandatory during War but optional during Anarchy, with exceptions for certain weapons and ranged attacks (pp. 11, 23–24).

Can I do restricted actions during War, like boosting or starting a research auction?

Only if you petition the delegate in the Ideology associated with that restriction to evade it; eligible delegates include your own, your extremist, an ally’s with permission, or a corrupt delegate. Starting a research auction is restricted, but participating in one is allowed (pp. 16–17).

Do I have to pay a bribe every time I attack or commit a felony?

No. A bribe is required for a vendetta, such as a sneak attack, sabotage, Human kamikaze, beamed gray goo, or dropstone attack; Felonies are not vendettas and never require a bribe (pp. 14–15).

When we fight, who fires first, and do I have to use every weapon?

The attacker fires first if using a raygun, jammers, or sneak attack; otherwise, the defender fires first. In War, players generally must fire all eligible weapons at the chosen defending space, but ranged attacks, kamikazes, and amat bombs are optional; each weapon can fire only once per turn (pp. 24, 27).

Opent de regelassistent van Ludoya, die het spelregelboek van dit spel leest.

Speldata (spelers, speeltijd, leeftijd, makers) van BoardGameGeek.