Joker Marbles

1970 · Racen

Joker Marbles

Players race their marbles around a wooden track by playing cards to move them into the finish area. Opponents can land on occupied spaces, sending the marble there back home, while marbles in the finish area are safe. Players keep five cards and use numbered cards for movement, with special actions allowing marbles to enter the track, move backward, split movement between two marbles, or send an opponent’s marble home. A joker moves one of the player’s marbles onto an opponent’s space, either from home or the track.

Spelers
2–6 best met 4
Speeltijd
20 min
Complexiteit
1,3 / 5
KaartspelAbstracte strategieGooien / draaien en verplaatsenPunt-naar-puntbewegingHandbeheer

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