TurfMaster

1998 · Racen

TurfMaster

Players compete in a three-race meet on a reversible board that supports flat racing or steeplechase with fences. Each player controls a colored horse, a 32-card movement deck, and dice; ten movement cards are used per race and cards played are removed from the game. Each round, all players simultaneously select a card and move in position order, then one player rolls a pair of dice and chooses whether horses move the value of one die or both, again resolving in position order. Inside position, lane-changing, blocking and leader handicaps constrain movement, while joker cards and careful timing let players avoid penalties. Steeplechases add fence-jumping rules that can force horses to pull up or fall if movement ends on a fence. Points are awarded to the first four finishers each race towards the overall total.

Spelers
2–8 best met 8
Speeltijd
75 min
Leeftijd
10+
Complexiteit
1,9 / 5
7,3 op LudoyaDierenSportHandbeheerGooien / draaien en verplaatsenDobbelstenen gooien

Aan de tafels van Ludoya

Alle statistieken in Ludoya
43
Vastgelegde speelsessies
129
Spelers
1h 31m
Gemiddeld potje
6
In collecties
3
Op verlanglijsten

7,3/10

uit 12 Ludoya-recensies

  • Mestremuten8,0

    Rating: 5/5 Production value: 2/4 Is the game in my collection/Love to have?: 1/1

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