Mage Knight Board Game: The Lost Legion Expansion

2012 · Fantasie

Mage Knight Board Game: The Lost Legion Expansion

Wolfhawk enters the fight against General Volkare and his Lost Legion. This expansion adds a new Mage Knight, General Volkare as a powerful enemy, and new location tiles, enemies, units, actions, artifacts, and spells. New scenarios and rules support additional tactics and play for up to five players.

Spelers
1–5 best met 1
Speeltijd
240 min
Leeftijd
14+
Complexiteit
4,2 / 5
8 op LudoyaGevechtUitbreiding voor basisspelDobbelstenen gooienModulair bordHandbeheer

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47
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8,0/10

uit 7 Ludoya-recensies

  • Toni Serrano9,5

    Amazing for being just an expansion

    Geen speelsessies geregistreerd

  • Tom7,0

    The expansion offers some nice new solo scenarios if you're looking for that. It also has more cards and monsters and that is great!

    Eerste indrukken · 2 speelsessies

  • Robert Bowlds10,0

    Makes a great game brilliant. Lots of fixes as well.

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Regelvragen

Beantwoord vanuit het spelregelboek door de regelassistent van Ludoya.

Do the new unique Basic Action cards get added to my starting deck?

No. Each replaces the Basic Action card with the same number in that hero’s deck; remove the old card from the game. Your starting deck still has 16 cards (pages 2–3).

How do Cooperative Skills work, and when do they expire?

The owner initiates the Skill and uses its own-turn benefit; in a cooperative game, another player may use its secondary effect before the owner’s next turn or the end of the Round. In solo play, you may use the secondary effect during your next turn; otherwise it is wasted (page 6).

If an enemy has two attacks, can I block both with one Block effect?

No. Handle each attack separately in the Block and damage-assignment phases, in any order. An enemy counts as successfully blocked only if all its attacks are blocked (page 5).

Can I use leftover Move points from my movement to enter a maze or labyrinth?

No. You must pay the site’s Move cost using separate Move effects during the action; unused Move points from the movement phase cannot be carried over. You also cannot use a Unit for those points unless you chose it to accompany you (page 4).

At a Refugee Camp, can I recruit any Unit, and does it cost the usual amount?

You may recruit any Unit in the offer, but the cost depends on where it can normally be recruited: normal cost for a village, +1 for a keep, mage tower, or monastery, and +3 for a city-only Unit. Normal interaction rules, including Reputation, still apply (page 5).

When does an Elusive enemy use its lower Armor value?

It uses the lower value in the Attack phase only if all of its attacks were successfully blocked. If any attack was not blocked—or the enemy was prevented from attacking—it keeps its higher Armor value for the rest of combat (page 5).

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