Majolica

2018 · Abstracte strategie

Majolica

During the Victorian Era, colorful glazed majolica pottery spreads through industrial production and trade across Europe and East Asia. Players collect tiles from the outer sides of a 4 × 4 grid and place them in one of four workshops. When a workshop’s color ratio matches its requirement, the tiles can be delivered to a design card, with any remaining tiles carried over to the next workshop. Players arrange design cards and recycle leftover tiles to complete patterns and score points.

Spelers
1–4 best met 2
Speeltijd
40 min
Leeftijd
10+
Complexiteit
2,8 / 5
1,2 op LudoyaPatroonopbouw

Over het spel

Ontwerp
Illustraties

Aan de tafels van Ludoya

Alle statistieken in Ludoya
8
Vastgelegde speelsessies
10
Spelers
58m 30s
Gemiddeld potje
2
In collecties

1,2/10

uit 2 Ludoya-recensies

  • Evan0,9

    In this game you collect tiles by depleting production spaces in a central area. Then the tiles go into boxes on your personal player board. Once the boxes meet the printed color requirements you can move a fixed number of them into a recipe card above the space. Then the remaining tiles flush into the box to the right. I can see the clever engine building present in this game but it's a frustrating process to get a good sense of. The requirements to get the tiles onto the recipe cards is often at odds with what color tiles you are able to produce leading to a lot of wasted tiles. Once the engine is running it doesn't feel very satisfying. There's also a bizarre mechanism where the round ends once x tiles have been depleted from the center which leads to uneven numbers of turns between players for no strategic reason I can see. The reset process involves picking up all the central tiles and shuffling them face down which happens very often and becomes an annoying process. This is a pass for me. ★ Art, Iconography and components functional ☆ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ☆ Multiple plays stay interesting ☆ Low or mitigatable luck elements ☆☆☆☆☆ Raw enjoyment

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