Maladum: Dungeons of Enveron

2024 · Avontuur

Maladum: Dungeons of Enveron

Players control a band of adventurers delving into the ancient dungeons of Enveron to recover artefacts, fight off undead Revenant hordes, and interact with a variety of NPCs. The game uses detailed 3D terrain and miniature figures on a modular board and resolves encounters with tactical combat and scenario-driven objectives. Between games, parties return to town where a campaign system tracks fortunes, develops character skills, upgrades equipment, and records the ongoing story.

Spelers
1–6 best met 1
Speeltijd
45–120 min
Leeftijd
14+
Complexiteit
3,8 / 5
8 op Ludoyavanaf € 98,39MiniaturenVerkenningScenario / Missie / Campagne-spelSolo / Solitair spelDobbelstenen gooien

Aan de tafels van Ludoya

Alle statistieken in Ludoya
64
Vastgelegde speelsessies
28
Spelers
2h 14m
Gemiddeld potje
33
In collecties
14
Op verlanglijsten
1
Voorbesteld

8,0/10

uit 8 Ludoya-recensies

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Regelvragen

Beantwoord vanuit het spelregelboek door de regelassistent van Ludoya.

Can I move a few squares, Search, and then keep moving?

No. A Move action cannot be interrupted unless a rule explicitly allows it; stopping to take another action ends the Move, and unused movement is lost. (Official FAQ, p. 1)

Can I open or close a door while I’m engaged with an enemy?

No. Although opening and closing doors are effortless actions, they specifically cannot be performed while engaged. (Official FAQ, p. 1; Deluxe Rulebook, p. 46)

Do I get a free Stand Up when someone revives me?

No. A revived character is left prone and must spend an action to Stand Up, unless the revival occurs as part of a Rest action, which can include standing up. (Official FAQ, p. 1; Deluxe Rulebook, pp. 30, 33)

If I move away from an enemy, do they get to attack me?

Yes. When a character leaves contact during a Move, each standing, engaged, unfatigued enemy may make a free Melee Attack immediately; if that attack makes the moving character Fatigued or Stunned, their movement ends. (Deluxe Rulebook, p. 23)

Can I Search while I’m engaged, or Search a room that still has enemies in it?

No. A character must be unengaged to Search, and a general room Search also requires that there be no enemies in the room. Each room can be generally Searched only once per quest. (Deluxe Rulebook, p. 28)

Can I shoot an enemy who is in contact with me?

No. Ranged Attacks cannot target characters engaged with the attacker. If you are engaged with another enemy while shooting at a different target, that engaged enemy may make an attack of opportunity after the shot resolves. (Deluxe Rulebook, p. 26)

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