Machiavelli

2012 · Fantasie

Machiavelli

Players hire a character each round and use that role’s special ability to gather gold, manipulate cards, eliminate or target opposing characters, and build structures for points. On a turn a player either takes gold or draws building cards, then may construct a building (architect allows up to three). Buildings come in five colors, some with special powers, and are worth points at game end; bonuses reward having eight buildings or a full-color set. An expanded set of action cards mixes into the building deck, offering one-use effects and endgame point value, and the round sequence proceeds by character number from assassin to king.

Spelers
2–7 best met 4
Speeltijd
60 min
Leeftijd
10+
Complexiteit
2,4 / 5
6 op LudoyaKaartspelMiddeleeuwsVariabele fasevolgordeOpen selectieVariabele spelerskrachten

Aan de tafels van Ludoya

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7
Vastgelegde speelsessies
23
Spelers
1h 12m
Gemiddeld potje
15
In collecties
1
Op verlanglijsten

6,0/10

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