Snarf Quest

2001 · Middeleeuws

Snarf Quest

In the Zeethvah village, every warrior can become the next leader by earning the most riches or performing heroic deeds. Players guide Snarf through a shared, face-up storyline, seeking treasure and managing the effects of activated cards. Each turn, players spend Action Points to move Snarf along ten story cards. Activated cards are removed, the storyline shifts, and a replacement is drawn from the shared story deck. Cards can aid the active player or hinder opponents. There are no hands; all cards remain visible. At the end of the game, the player with the most Treasure Points becomes the new leader.

Spelers
2–5 best met 1
Speeltijd
20 min
Leeftijd
10+
Complexiteit
1,5 / 5
Stripboek / StripFantasieVerhalen vertellenCoöperatief spel

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